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https://w.atwiki.jp/boare/pages/107.html
English 日本語 We have prepared on-line service to edit language configuration file. If you want to work on this service, please follow the instruction below. 1. Access this URL http //cadencii.sourceforge.jp/cgi-bin/webpoedit.cgi 2. Enter you nickname and click "Start" button. This nickname is planned to be listed on the staff-roll as a contributer of Cadencii project. If you don t to tell your name, just enter "anonymous". 3. Search language you want to edit, and click "edit" button. If you can t find desired language on the collum, select language from the list on the buttom and click "Create". 4. Do translation Left colum represents original English messages, and right collum represents the messages to be translated. Orange colored cells means the messages which are not translated yet. Click "submit" button to submit your work. 5. Download latest version of language configuration file Back to first page from the top link "Cadencii". Download the file from the link on the right. Copy the file to the directory of "Cadencii.exe" and restart Cadencii.
https://w.atwiki.jp/tts-script/pages/75.html
onLoad関数 onLoad関数に書いたスクリプトは、テーブルが読み込み完了した時、またはコンテナから取り出されてロードされた時に実行されます。 オブジェクトやスクリプトの初期化処理などは、この関数内で行うと良いでしょう。 ただし変数の宣言などはnilエラーを防ぐためにonLoadの外側で行うことを推奨します。 onLoadは引数をとる 素直に function onLoad() と入力してもLuaは実行されますが、onLoadには引数をとることができます。 引数string オブジェクトに保存されたluaステータス。 luaステータスとはオブジェクト内に保存された隠し情報のようなものです。 ゲームがセーブされた時やオブジェクトがコンテナに仕舞われた後、再びロードされた時にデータを引き継ぐために用いることができます。 luaステータスはscript_stateに直接値を代入するかonSaveの返り値指定で設定することができます。 onSave関数 onSave関数はゲームがセーブされた際に実行されます。 onSaveに返り値を指定した場合。 onSave内でreturn記述をし、返り値を指定するとscript_stateにデータが保存されます。 データはstring型に変換されます。 onSaveの注意点 onSaveはゲームセーブ時に呼び出されますが、コンテナに入った時は呼び出されません。 頻繁にコンテナへ仕舞われるようなオブジェクトの場合は、値の更新のたびにscript_stateへ値の代入をすると良いでしょう。
https://w.atwiki.jp/sonyyoutube/pages/33.html
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製作者 ピピル DL先↓ http //ux.getuploader.com/pipiwana/download/14/I+wanna+be+the+Artist.zip
https://w.atwiki.jp/riard/pages/70.html
その他 なんか色々。好きに編集してくらさい カスタムUI ターゲットリング 製作 Riard コメント FPロゴ修正版4色。Night,Crimson,Dark,Formalin。 プレビュー 画像 Download Formalin pool Target Ring 2nd 使い方 好きな色を選んで、拡張子が"色.DDS"のファイルの名前をring_target.DDSにリネームしたあとで使っているUIのImagesフォルダにつっこんでください。次にring_target_con.DDSを同じくImagesフォルダに投入してインストール完了。 カスタムUI ターゲットリング 製作 Ealy 詳細 EQ木っ端みじん Download ○越リング Download 若葉マーク・リング Download エコマーク・リング Download リサイクル・リング Downroad 諸国漫遊リング Download 大入り繁盛リング Download 300mリング Download 使い方(Readme文抜粋) 解凍後、UI→Default(カスタムUIの方はそのフォルダ)→imageの中に出来たファイル二つを入れてください。もとのリング画像ファイルが上書きされてしまうので、どこかにバックアップをとっておくことをお奨めいたします。
https://w.atwiki.jp/bfgmatome/pages/55.html
ゲーム情報(登録されているタグ) シリーズ>Hidden World of Art ジャンル>アイテム探し ジャンル>パズル 製作会社>Meridian93 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/6373/hidden-world-of-art-2-undercover-art-agent/index.html 日本語 紹介文 Lana Vassari, a young art restorer, returns home from a great vacation and finds her hometown, Everton, in an uproar! Many fantastic paintings have been stolen and the gang of thieves has eluded the police like phantoms. Restore the priceless paintings that have been spoiled using your Hidden Object skills and expose the terrifying plans of the terrible crooks in Hidden World of Art 2 Undercover Art Agent! Restore famous paintings Gorgeous graphics Stop the art thieves! Play Hidden World of Art 画像 « » var ppvArray_0_382e0bf5fae58a5ddf9f42bde885e786 = new Array(); ppvArray_0_382e0bf5fae58a5ddf9f42bde885e786[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Hidden+World+of+Art+2%3A+Undercover+Art+Agent&file=en_hidden-world-of-art-2-undercover-art-agent-screen1.jpg ; window.onload=function(){ ppvShow_0_382e0bf5fae58a5ddf9f42bde885e786(0); }; function ppvShow_0_382e0bf5fae58a5ddf9f42bde885e786(n){ if(!ppvArray_0_382e0bf5fae58a5ddf9f42bde885e786[n]){ alert( 画像がありません ); return; } ppv_0_382e0bf5fae58a5ddf9f42bde885e786$( ppv_img_0_382e0bf5fae58a5ddf9f42bde885e786 ).src=ppvArray_0_382e0bf5fae58a5ddf9f42bde885e786[n]; ppv_0_382e0bf5fae58a5ddf9f42bde885e786$( ppv_link_0_382e0bf5fae58a5ddf9f42bde885e786 ).href=ppvArray_0_382e0bf5fae58a5ddf9f42bde885e786[n]; ppv_0_382e0bf5fae58a5ddf9f42bde885e786$( ppv_prev_0_382e0bf5fae58a5ddf9f42bde885e786 ).href= javascript ppvShow_0_382e0bf5fae58a5ddf9f42bde885e786( +(n-1)+ ) ; ppv_0_382e0bf5fae58a5ddf9f42bde885e786$( ppv_next_0_382e0bf5fae58a5ddf9f42bde885e786 ).href= javascript ppvShow_0_382e0bf5fae58a5ddf9f42bde885e786( +(n+1)+ ) ; } function ppv_0_382e0bf5fae58a5ddf9f42bde885e786$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 526 :名無しさんの野望:2009/10/10(土) 10 50 18 ID a/otlAZ0 Hidden World of Art2,イラストがリアルタッチになっててべっくらしたw コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/bfgmatome/pages/139.html
ゲーム情報(登録されているタグ) ジャンル>アイテム探し ジャンル>パズル 製作会社>Gogii Games 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/1367/paparazzi/index.html 日本語 紹介文 Get a glimpse into the bizarre world of tabloid newspapers as you travel the country on the trail of hot gossip and absurd news stories. Use your eyes and quick reflexes to capture photos of strange subjects and sell them to humorous tabloid newspapers for valuable cash. Join the Paparazzi! 10 photo assignments. 15 unique locations. Mini-games. 画像 « » var ppvArray_0_d3fab909811e435a582f2bb575d31039 = new Array(); ppvArray_0_d3fab909811e435a582f2bb575d31039[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Paparazzi&file=en_paparazzi-screen1.jpg ; window.onload=function(){ ppvShow_0_d3fab909811e435a582f2bb575d31039(0); }; function ppvShow_0_d3fab909811e435a582f2bb575d31039(n){ if(!ppvArray_0_d3fab909811e435a582f2bb575d31039[n]){ alert( 画像がありません ); return; } ppv_0_d3fab909811e435a582f2bb575d31039$( ppv_img_0_d3fab909811e435a582f2bb575d31039 ).src=ppvArray_0_d3fab909811e435a582f2bb575d31039[n]; ppv_0_d3fab909811e435a582f2bb575d31039$( ppv_link_0_d3fab909811e435a582f2bb575d31039 ).href=ppvArray_0_d3fab909811e435a582f2bb575d31039[n]; ppv_0_d3fab909811e435a582f2bb575d31039$( ppv_prev_0_d3fab909811e435a582f2bb575d31039 ).href= javascript ppvShow_0_d3fab909811e435a582f2bb575d31039( +(n-1)+ ) ; ppv_0_d3fab909811e435a582f2bb575d31039$( ppv_next_0_d3fab909811e435a582f2bb575d31039 ).href= javascript ppvShow_0_d3fab909811e435a582f2bb575d31039( +(n+1)+ ) ; } function ppv_0_d3fab909811e435a582f2bb575d31039$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 120 :名無しさんの野望:2010/01/11(月) 01 15 57 ID 7HeyONLb 昨日のdaily dealのパパラッチはアイテム探しだけど見つけたアイテムが消えずに残るからパス。 コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/server2003/pages/7.html
はじめに WindowsMediaPlayer11 女神転生IMAGINE等一部のゲーム ウイルスバスター2007 ESET Smart Security 4.0 NOD32 3.0(暫定) WindowsInstallerを使用したソフト Logicool setpoint antivir personal edition Google 日本語入力 iTunes9 Rosetta Stone TOTALe コメント はじめに ここではTweakNTによるXP化、exeファイルのプロパティでの互換性設定以外に細工が必要なものについて扱う予定です。 WindowsMediaPlayer11 まず、XP用をダウンロードして展開する。 展開して出てきたwmfdist11.exe,wmp11.exeをXP互換モードで実行する。 Windows Server 2003の場合、Microsoft Updateによる自動更新をしてくれないので、 自分でパッチをダウンロードして適用した方が良い。 (2009/4/28現在、kb929399/kb936782/kb939683/kb941776/kb954154/kb959772/kb952069あたり) Windows Server 2008の場合、サーバーマネージャ- 機能の追加- デスクトップ エクスペリエンス の中に入ってた 女神転生IMAGINE等一部のゲーム 女神転生IMAGINE等をインストールしようとしたら出てくる、 hogehoge was rejected by digital signature policy. とインストール時に発生するエラーの回避法。 ローカル セキュリティ設定 ダイアログボックスを開きます。[スタート] [コントロールパネル] [管理ツール] [ローカル セキュリティ ポリシー] [ソフトウェア制限のポリシー] をクリックし、ポリシーが定義されていないことを確認します。 [ソフトウェア制限のポリシー]上で右クリックし、[新しいポリシーの作成] を選択します。 [強制] をダブルクリックし、強制のプロパティを開きます。 [ソフトウェアの制限のポリシーの適用] は、ディフォルト設定 [DLL などのライブラリを除くソフトウェアのファイルすべて] を維持します。 [ソフトウェアの制限のポリシーの適用ユーザ] は、[ローカル管理者を除くすべてのユーザ] を選択します。 ローカルセキュリティ設定を終了します。 もし、上記設定後もインストール時に同一エラーが発生する場合は、 上記変更を有効にするため一旦 ログアウトして、再度ログイン後、インストールを実行してください。 ウイルスバスター2007 ウイルスバスター2007 トレンド フレックス セキュリティ 90日期間限定版 (vb27f1530evs.exe) をダウンロードhttp //www.trendmicro.co.jp/vb2007/evaluate/xpsp2/index.asp http //a500.g.akamai.net/7/500/484/00001/www.trendmicro.co.jp/download/vb2007/etn/0706/vb27f1530evs.exe ダウンロードしたvb27f1530evs.exeをクリックして、ファイルの保存先を決める ファイルを保存した場所にあるSETUPフォルダをクリックする。 Orca で tmpcc.msi を開く 以下の行を Orca 削除して保存する。LaunchConditionテーブルの[FROMSETUP = 1] run the Setup Program (setup.exe)を削除 LaunchConditionテーブルの[SERVER=0 And VersionNT = 500]Your computer does not use an operating system compatible with this version of the software. Please refer to the documentation for the complete list of compatible operating systems.を削除 LaunchConditionテーブルの[SERVER=0]Your computer does not use an operating system compatible with this version of the software. Please refer to the documentation for the complete list of compatible operating systems.を削除 Saveをして閉じる 修正されたtmpcc.msiを実行してインストール ESET Smart Security 4.0 ESET Smart Security Ver4.0 体験版(ess4467trial_100120.exe?)をダウンロード そのファイルを実行後、 C \Program Files\ESET\ESSINST\ess にある ess_nt32_JPN.msi を Orca で次のように編集する。PropertyテーブルのProductType行を"ess" から "essbe" にする。 修正したess_nt32_JPN.msiを実行してインストール。 参考:http //pc12.2ch.net/test/read.cgi/win/1245235559/341 341 :332:2009/12/07(月) 14 54 46 ちなみに ESET Smart Security 4 は、 C \Program Files\ESET\ESSINST\ess にある ess_nt32_JPN.msi を Orca で次のように編集したらインストールできた。 "Property" の下にある "ProductType" の項目を "ess" から "essbe" にする。 NOD32 3.0(暫定) NOD32 Ver3.0体験版(eav_nt32_enu.msi)をダウンロード http //www.eset.com/download/download_NT.php http //download1.eset.com/eval/win/eav/eav_nt32_enu.msi Orca で eav_nt32_enu.msi を開く 以下の行を Orca 削除して保存する。InstallExecuteSequenceテーブルのInstSuppPrepareInstall行を削除 InstallUISequenceテーブルのInstSuppPrepareInstall行を削除 修正されたeav_nt32_enu.msiを実行してインストール 日本語化する方法 ESET Smart Security日本語体験版(ess3561_trial.exe)をダウンロード http //canon-sol.jp/product/ess/trial.html http //220.218.31.118/ess3561_trial.exe ess3561_trial.exeから、ess_nt32_JPN.msiを解凍 MSI2FILE を用いて、ess_nt32_JPN.msiの中身を抽出 MSI2FILE http //lets-go.hp.infoseek.co.jp/msi2file_frame.html 日本語化に必要な*Lang.dllファイル群が抽出される(抽出ファイル群No.2フォルダ内) 下記ファイルを上書き 参考:http //pc11.2ch.net/test/read.cgi/sec/1189594777/745 745 名前:名無しさん@お腹いっぱい。 投稿日:2007/11/11(日) 20 57 37 必要なのは eclsLang.dll eguiEmonLang.dll eguiLang.dll eguiScanLang.dll ekrnEpfwLang.dll ekrnMailPluginsLang.dll ekrnUpdateLang.dll eplgOutlookEmonLang.dll ShellExtLang.dll eguiAmonLang.dll eguiEpfwLang.dll eguiMailPluginsLang.dll eguiUpdateLang.dll ekrnLang.dll ekrnScanLang.dll eplgOELang.dll eplgOutlookLang.dll WindowsInstallerを使用したソフト WindowsInstallerを使用したソフトは、OrcaでWindowsInstallerデータベースを編集することでインストール可能になる場合があります。インストールしたソフトが動作するかどうかは別の問題ですので、仮想マシンで検証するなど十分注意を払ってください。 関係のありそうなプロパティ MsiNTProductType =1ならばWorkStation,それ以外ならServerファミリ。一般的には、この値が1でないことをチェックして弾くものが多い VersionNT XPならば5.1(501)、Server2003は5.2(502)、Vistaは6.0(600)。 ServicePackLevel 適用されているServicePack。WindowsServer2003 SP1ならば VersionNT=502,ServicePackLevel=1 WindowsBuild XP=2600 Server2003=3790 Vista=5600以上。この値をチェックに使っているソフトは少なそう Logicool setpoint 最新のsetpoint(4.6)ではソフトウェア自体はインストールされるが、ドライバーはインストールされない。 その為、マウスやキーボードのタブが現れず設定が出来ない。 setpoint(3.3)をダウンロードしインストーラーを実行する。ftp //ftp.logitech.com/pub/techsupport/ インストール、認識を確認したら最新版をインストールし直す。 ※最新6.0は上記の手順を踏まずに普通にインストール可能 antivir personal edition HKEY_LOCAL_MACHINE/SYSTEM/CurrentControlset/Control/ProductOptions のアクセス許可がないアカウントだとインストールできる。 Google 日本語入力 インストーラーをダウンロードして実行。 しばらくほっとくとエラーが出てくるので、それまで待つ。 C \Program Files\Google\Update\Download \{5D4FE819-0441-4152-8C69-74446323DA6C}の中にある googlejapaneseinput.msi から以下の行を Orca で削除。 LaunchConditionテーブルのMsiNTProductType行 LaunchConditionテーブルのVersionNT行 あとは編集したファイルを読み取り専用にして、 タスクマネージャーでインストーラーを強制終了。 もう一度インストーラーを起動すればOK。 参考:http //pc12.2ch.net/test/read.cgi/win/1245235559/339 339 :332:2009/12/07(月) 07 52 59 エラーが出てきたら、そのダイアログは消さずに放置。 ダウンロードされてきたファイルが、 C \Program Files\Google\Download\{○○~}にあるから、 その中にあった GoogleJapaneseInput.msi を Orca で編集。 LaunchCondition の中の MsiNTProductType の行と VersionNT の行を削除。 それから保存し、プロパティから読み取り専用にする。 それから、蹴ってきたインストーラをタスクマネージャで切り、 もう一度セットアップを起動する。あとはそんまんまで行けると思うよ。 iTunes9 iTunes9以降はOSのバージョンチェックが入る。 ORCAでバージョンチェック箇所を削除しインストール。参考:http //www.crunchgear.com/2009/09/11/help-key-install-itunes-9-on-windows-home-server/ "iPodService"サービスのサービスアカウントを"Local System"からadministratorに変える。参考:http //d.hatena.ne.jp/yaboratory/20090926/p1 Rosetta Stone TOTALe "Fatal Application Error #1141"の回避方法 音声認識に必要なプログラム(?)のインストールに失敗するため正常に起動できない。 アプリケーションディスクのsetup.exeからSpeechInstallerを取り出し、インストールすれば正常に動作する。 コメント Logicool setpointに関して。dinovo edgeの場合は上書きするとキーボードタブが消える。3.3のままでUber入れるのがオススメ。 -- xx (2008-09-16 22 16 26) antivir personal edition 10からレジストリのアクセス権設定してもサーバーなのでインストール出来ないと出る。 -- 名無しさん (2010-04-15 22 54 09) Google日本語入力ふつうにインストール可能でした。 -- 名無しさん (2010-04-16 04 14 34) antivir personal edition 10からレジストリのアクセス権設定してもサーバーなのでインストール出来ないと出る。9をインストールした状態からupdateするとインストール出来る。 -- aaa (2010-09-14 17 39 21) NOD32アンチウイルス V4 インストール方法 -- セットアップからeav_nt64_JPN.msiを抽出してOrcaでPropertyテーブルのProducttype行を参照。Valueの"eav"を"eavbe"に編集して保存してインストーラ実行。 -- 名無し (2012-07-12 02 02 50) ↑はWin2008R2で可能だった罠。 -- 名無し (2012-07-12 02 03 34) Windows Server 2012 R2、HD5670にてHKLM\SYSTEM\ControlSet001\Control\Video\{GUID}000のAcceleration.Levelを4から0にしたところCatalyst Control Center -- 名無しさん (2014-04-30 23 43 42) ↑続き がエラーを出さずに動作するようになりました -- 名無しさん (2014-04-30 23 45 08) 名前 コメント
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https://w.atwiki.jp/savage2/pages/44.html
Version 1.5.1 FREE CONTENT UPDATE2 (Version 1.5.0) VERSION 1.4.8.1 VERSION 1.4.8 VERSION 1.4.5 to 1.4.7 VERSION 1.4.4 VERSION 1.4.3 VERSION 1.4.2 VERSION 1.4.1 FREE CONTENT UPDATE (VERSION 1.4) 古いのはこちら UpDate情報2 Version 1.5.1 Fixes Fixed Hunter jump attack causing issues if the attack button is spammed Fixed Maliken exploit causing invincibility Fixed items disappearing caused by selling a race-specific item after a team switch Fixed Maliken summon effect (first part, the fire) cutting off early Dodge is no longer usable with Sacrifice active Maliken items no longer provide their effect when disabled Fixed a server crash and a few misc. minor issues Attempting to host multiple local games now always connects to the proper server Race-specific items are now properly sold when switching teams Fixed a bug allowing a player to move while Hunter s sleep is in progress Ejecting from siege no longer causes the player to lose his items Heavy armor items now properly reduce speed by 10% Fixed server-wide lag caused by a player crashing (One cause of it at least) Fixed loadout not properly showing "ammo" counts for item stacks Fixed spawn placement for Maliken placing him on top of structures Made it easier for the commander to focus on a unit by double clicking his portrait Selecting the build skill now properly deselects what you had previously selected, so it s no longer possible to accidentally have overlapping gadgets while trying to build Deselecting the build skill now properly takes you out of build mode Deactivating build now properly returns you to your melee weapon The pet menu will no longer be enabled unless you have a pet The officer menu will no longer be enabled unless you are the officer Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard Switching to commander will no longer cause you to lose your items Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings Spawning as Malphas during warmup will no longer cause the global weather effect or music change Players using Recall no longer leave an attackable body behind while in the spawn screen Fixed several issues with channelling spells (Sleep, Health/Mana Chant) Fixed an issue with cooldowns occasionally showing improperly on the client Fixed the taunt key hiding other animations Fixed gold mine raid bonus being given to the wrong team Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages Dodge can no longer be used while the user is not idle Balance Changes Malphas soul cost back up to 20 Maliken health regeneration changed from -1.5 to -1.7 Maliken health increased from 900 to 1300 Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities Maliken soul cost has been increased to 15 Maliken s lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras) Maliken s melee modes now proc 20% of the time with Blade Frenzy, down from 25% Maliken now heals 100hp per soul earned, up from 50hp Maliken s blade throw now costs mana to activate Maliken s maximum mana has been increased from 250 to 275 Maliken s high armor state duration has been increased from 30 seconds to 40 seconds Blade Frenzy hit damage from 35 to 30 Blade Frenzy cooldown from 25 seconds to 35 seconds Blade Frenzy mana cost increased from 100 to 125 Maliken s push back mana cost reduced from 50 to 25 Maliken mana regeneration reduced from 3 to 2.5 All gold earned by Maliken now goes to the team All Maliken items have had their cost reduced by 25% Hunter s melee modes now disable mana regeneration and have a small mana cost per second Hunter s Glide damage reduced to 30, cooldown increased Hunter s Frenzy and Venomous are no longer dispellable FREE CONTENT UPDATE2 (Version 1.5.0) Fixes Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances Fixed a bug with siege aiming behind them if a blocker is behind the unit The Sleep animation now properly ends when the player ends Sleep early Fixed taunts, they are now visible by all players Fixed the "morning" crash Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations Fixed an issue causing a loss of textures in the map editor Characters will no longer turn with the camera when immobile (such as with Hunter s Sleep) Linux Version Improve updater/uninstaller interaction OpenGL Renderer Fix a number of issues when run on an ATI video card Changes/Additions Added some new "anti-hack" features Reduced overall RAM use Added some optimizations to the renderer Losing a prerequisite after purchasing a consumable item will no longer disable that item Prerequisites for items now display in the loadout screen Pressing "Y" while in-game will display an overlay that allows you to view your skills The player backpack now shows up on the death screen All spells/skill will now display as red when they are in cool down The item store is now sorted more appropriately Spawn portals now have 120s lifetime and 75s cooldown All cooldowns are now global, switching units will not cause them to finish Kill streak notifications Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction. Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction Slight armor decrease on chaplain and shaman Gold and EXP for healing lowered Three new maps, Ancient Cities, Desolation, and Hidden Village A tips system has been added to the loading screens and death screen Added a number of new Enduring items, these items will persist through death and unit changes Gust of Wind You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior s Valor Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life May be used after death to revive yourself. Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death New unit Maliken. Maliken is obtained by the following steps. 1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location. Note that many of maliken s skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated. Maliken s skills are 1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken s sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken s enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks.5. Blade of Demonic Healing - each successful melee hit will heal maliken s nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active Maliken s spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls. He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable. New unit Hunter. This unit replaces the Summoner. His skills are 2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken s blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time. Modding Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells If a unit uses a skill/spell and another one of their skills/spells matches it s category, it will be put into cooldown for CategoryCooldown milliseconds Added "GetPrereqDetails( example_prerequisite );" UI_CMD that will return a human-friendly prerequisite string. Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary" VERSION 1.4.8.1 Fixed missing "Steam.dll" error VERSION 1.4.8 BALANCE All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting. Strongholds and Lairs have a minimum armor setting of .3 Main base structures have a minimum armor setting of .2 Towers and garrisons have their minimum armor setting at 0 The beast static charge spire has had its range increased to 900 to match the cannon tower Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection Sacrifice will now cause the player to move at 85% movement speed, down from 90% Imp damage reduced to 30-38 from 35-42 Revenant s ranged attack damage increased to 60-65 from 50-58 Revenant s quick attack damage increased slightly Devourer soul cost increased to 9 Steambuchet s secondary ranged attack has had its range increased to match its primary attack Decreased range of tempest s meteor slightly Ranged Siege can no longer aim past map blockers, which is on most mountains Conjurer health reduced from 390 to 370 Summoner melee attack damage increased slightly FIXES Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out Fixed an issue that was causing voice commands to stop working after disconnecting from a server Fixed an issue allowing commanders to cast spells on enemy players through the fog of war Fixed an issue allowing commanders to select enemy players and structures through the fog of war Fixed "extended" mouse buttons, they will now work as intended when bound to an action Spectators now properly spawn in the middle of a map rather than in the corner There is now a 5 second delay on the ability to ping the minimap Fixed various glsl shaders Fixed skybox seams on gl2 renderer Fixed gl2 renderer shadow settings not being properly applied without a restart Maps Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north. VERSION 1.4.5 to 1.4.7 Fixes Fixed an issue that was preventing some users from passing authorization Fixed several issues that prevented some users from being able to update or login VERSION 1.4.4 Fix a major exploit with ammo depot/mana fountain VERSION 1.4.3 BALANCE Spawn portal experience value on kill from 50 to 150 Max health for spawn portals from 300 to 1200 Cooldown time on portals from 30 seconds to 60 seconds Spawn portals can now be used multiple times FIXES Fixed some issues with pathing Fixed some server and client crashes Interrupt will no longer damage gadgets or structures Siege no longer recieves a camera kick when being attacked Fixed some PNG format clan icons not loading properly Fixed issues with white unit portraits, messed up health bars and units named "NAME" Fixed all known issues caused by hosting a local server and then connecting to an online server Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled ADDITIONS/CHANGES Promotional codes can now be entered during in-game account creation Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup) VERSION 1.4.2 BALANCE Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now Battering ram s flames ability no longer freeze the battering ram in place for their duration Behemoth s shockwave mana cost decreased from 75 to 60 Behemoth s stomp mana cost decreased from 125 to 90 Behemoth s trunk slam mana cost decreased from 75 to 60 Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius Devourer s vomit ability impacts a much wider radius, making it easier to hit opponents with Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 Moderately decreased overall exp earned from attacking structures. It s still more rewarding to attack a structure over attacking a player in terms of experience. Shield generators now stop tempest s meteor MAP CHANGES Grimm s wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again. FIXES/IMPROVEMENTS Devourer unit can no longer pick up items from NPCs More path finding improvements Fixed the "donate all" button on the loadout screen Made it easier to target corpses as the devourer after leveling up in size a few times OpenGL renderer Fixed volume texture mipmap issues VERSION 1.4.1 BALANCE Reduced tempest and steambuchet range Increased the maximum range on interrupt from 100 to 135 Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds Spawn portal ability general cool down reduced from 75 seconds to 30 seconds Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 Behemoth, battering ram, and malphas now have attributes applied to them Strength attribute now increased damage by 2.5% per point Agility attribute now increased 3.5% per point, up from 3% Stamina sprint cost down from 12 to 11 Imp s gun mana cost increased from 13 to 15 per shot Imp s gun damage decreased from 40-48 to 35-42 Ravager s damage decreased from 9-10.5 to 8-9 Demo charge size increased by 25%, sight range decreased to 200 from 1000 Steam turret hit points decreased to 350 from 500 Venus plant hit points decreased to 400 from 500 Builder s hitpoints increased from 350 to 375 Conjurer s venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. Venomous spore damage increased to 65-80 from 62-75 MAP CHANGES Maximum players on morning reduced to 20 from 24 Fixed some areas on crossroads that were allowing commanders to place unreachable towers Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius Added a death animation to Grimm s wall on morning, increased Grimm s wall s health Gold mine extraction rates on morning increased Added Devourer to practice and duel arena ADDITIONS Enabled all loading screens, removed FCP #1 announcement Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys Added color tints that display when blocked or interrupted When sudden death mode is activated, it will be displayed in the upkeep section of the interface Attribute screen now pops up again when you have points to spend Made it easier for commanders to see the edge of maps Commanders can zoom out further Players will now be given the option of having their stats recorded or not when they first join a server FIXES/IMPROVEMENTS Some path finding improvements (more to come) Fixed a minor bug in VoIP causing some console spam Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements Removed the extra 30 seconds that were added to commander election time if leaving warmup mode Voice tips precache properly Fixed several crashes Unofficial servers now highlight correctly when selected Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect Your player SF now displays properly in the loadout screen Added an experience bar in the loadout screen Fixed strength tool tip, it no longer mentions attack speed Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size Fixed issue with the game browser on lower resolutions that would hide player level size of clan icons lowered to 24x24 from 32x32 Music is now properly precached Fixed an issue that was causing persistent vault icons to not always show up properly Fixed a crash in the editor related to cloning entities Commander Reveal spell can now be placed within blocked area Fixed a bug that would sometimes allow a user to join a full server Fixed an issue where voice commands wouldn t show up after disconnecting/reconnecting LINUX SPECIFIC XRandR is no longer required Fix problems when window manager gives game different sized window than requested Sound drivers list in options menu will now update after changing the sound output system FREE CONTENT UPDATE (VERSION 1.4) ADDITIONS Added two new maps, lostvalley and morning Added Voice over IP for commanders. The "\" key is used to broadcast by default Added armor level progression. At levels 4, 8, and 12 your character will receive new armor Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options Clan icons show up in game Added an Unofficial server list for player hosted servers Added automatic map download if you connect to a server hosting a map that you don t have New loadout screen and hellshrine screen Reconstructed the tutorial. It is now much more concise and offers a commander practice mode Added the Devourer unit, a hellbourne unit costing 7 souls Corpses now fade out slowly for the last 3 seconds of their lifetime Added some terrain rendering optimizations Players now always go to the spawn screen, even if only one spawn is available Added a "Return to Loadout" button to the spawn screen A notification is now displayed when your team has no commander A linux client of Savage 2 is now available Clan icons will now show in the score screens NEW COMBAT SYSTEM Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move Stuns times were all generally reduced Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second You can block multiple opponents (your block will not lower when it is hit) Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds After releasing the block key, it takes 0.175 seconds to fully disengage Interrupt does no damage to opponents who are not blocking Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute Strafespeed reduced to 86% of base movement speed Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds All quick attack damage and range increased by approximately 10% Most ranged weapons had an approximate 15% increase in damage The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you FIXES/IMPROVEMENTS Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. An icon will now display when certain skills are active (devourer s decay, polymorph, healingward, manaward, cheetah) Fixed crashes when hosting multiple local games in a row Fixed memory corruption due to some new pathing code Fixed several potential crashes Duel arena is once again functional Fixed an issue with pushback effects pushing players in the wrong direction Fixed an issue with how NPCs aggro off of damage Fixed an issue allowing players to view scores in the lobby Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor Fixed an issue causing snapcasted spells to not properly check range Fixed a bug with quick attack causing it to ignore damage bonuses Fixed Revenant s melee impact time Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead Fixed an issue where melee weapons would disappear when a skill is selected Fixed mouse cursor disappearing while placing buildings as a commander Fixed mana incorrectly regenerating while polymorph was active Fixed Heal Pet being able to target siege Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up Fixed several editor crashes (Texturing bug still being elusive...) Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water BALANCE CHANGES/ADJUSTMENTS Players can no longer take command if they have loadout time remaining Leaving command now causes a loadout time of 25 seconds The build ability of builders and conjurers is now entirely disabled if a commander is present Increased Engineer s stamina from 125 to 150 Officer aura stamina regeneration boost reduced Savage s Morale stamina regen boost reduced Jump attack no longer stuns blockers/interrupters, it simply does damage Builder s Rifle damage reduced slightly Savage s Ravager ammo reduced slightly Imp s projetile speed increased slightly Holybolt now does less damage against Hellbourne Jump attack no longer restores stamina on a successful hit Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction Reduced price of hellshrine to 7500 Move speed debuff on conjurer s Venomous Spore now decreased movement speed by 10% instead of 20% Conjurer s roots no longer root human siege All tower costs reduced Strata and arrow tower increase in HP and armor, increased attack speed Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret Commander spell reveal had its cool down increased from 30 seconds to 60 seconds Commander can no longer speed boost human siege The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly Builder Rifle now has 25 ammo, down from 30 Tempest s push back ability has a wider angle, should be a bit easier to use Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. Scout s crossbow has faster attack speed, slightly more damage, and a slightly faster projectile Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire Shapeshifter s lightning gun mana cost decreased from 50 to 35 Conjurer s entangle trap lasts 2.5 seconds, down from 3 seconds Conjurer s entangle trap had its affect radius decreased from 200 to 150 Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall Gold and exp awarded for killing the bearloth and imp has been drastically reduced Cheetah form now requires a nexus Bearloth s melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased Behemoth s main melee attack now hits at 30 degree arc, increased from 10 degrees Behemoth s Trunk Slam and Shockwave had mana cost decreased and damage increased Mana cost on behemoth s stomp ability was increased Tempest s range with meteor was increased Streambuchet s range on both attacks were increased All siege now cost 750 gold reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 Removed the freeze effect on predator s enrage ability to make it more useful in combat Decreased worker movement speed and increased stamina pool Tempest stamina lowered to 150 Strength no longer has an effect on attack speed Modified attribute point costs Increased observer movement speed Players no longer gain experience for using their own ammo demo or mana fountain Revenant weakened slightly, soul cost from 7 to 4 Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles Shield generator no longer recieves experience from NPC attacks